This was not created by me. This is a guide made by Nexon and was posted in the GM Blog on 6/25/2010. I hope this helps you answer the question that everyone asks: What job should I be? Have fun!
Welcome to AcornStory, our new ongoing feature where we help you get started in Maple World – everything from choosing a class to finding friends to understanding combat to tips for account security. MapleStory is easy to learn, but once you learn the basic game mechanics, where do you go and what do you do? That’s where AcornStory can help.
Choosing an “Explorer” class that’s right for you!
In the last AcornStory, we discussed how to pick a character type that fits your play style. This time, we’ll be focusing in on a specific character type – the Explorer – and talking about what happens when you start playing.
Most players you meet in the game will be Explorers because they give you the most freedom in deciding how you want to play the game. Explorers can reach level 200 and can become anything in the game from a tough melee fighter to a spell-casting magician.
All Explorers begin the game on Maple Island where they learn the basics of the game. For your first 10 levels (eight for Magicians) you’ll be a “Beginner.” That lets you learn the game, make some friends, kill some monsters and determine how you would like to play the game. Once you reach level 10 (level eight for Magicians), though, it’s time to make the most important decision of the game – what class you’re going to play.
Your class determines what kind of powers and abilities you have, how you’ll fight and what your role is when playing in groups. This is called a “job advancement.” As you continue to rise in levels, you’ll receive further job advancements that refine your class and give you new abilities.
Pro tip: Some Explorer players never choose a class and stay Beginners all the way to level 200! This isn’t easy and is considered a very advanced form of play.
Here are your options:
Warrior: A Warrior’s job is to wade into combat and take down enemies hand-to-hand.
Things to know about Warriors:
• They’re tough.
• They do a lot of damage
• They have to fight up close
• They move slowly
• They usually use swords, axes, blunt weapons, spears, and polearms.
Becoming a Warrior: Once you reach level 10, speak with Phil in Lith Harbor to travel to the town of Perion. Once there, climb all the way to the top of the map and speak with “Dances with Balrog” to get started on your Warrior career. Dances with Balrog will give you a level one skill book called “The Basics of a Warrior.” Once you use it, you’ll see a list of basic Warrior skills you can learn. Select the one you want and assign Skill Points to acquire them.
Bowman: Bowmen deliver huge amounts of long range damage.
Things to know about Bowmen:
• They do a lot of damage
• They fight from long range
• They can’t take much damage
• They’re pretty fast
• They primarily use bows and crossbows, but can also use a light sword, blunt weapion or an axe.
Becoming a Bowman: At level 10, go to Lith Harbor and take a taxi to the town of Henesys. Once in Henesys, find Athena Pierce inside the Bowman Instructional School and she’ll start you on your new career as a Bowman. Athena will give you a level one skill book called “The Basics of a Bowman.” Once you use it, you’ll see a list of basic Bowman skills you can learn. Select the one you want and assign Skill Points to acquire them.
Thief: Thieves use speed and stealth to quickly kill monsters.
Things to know about being a Thief:
• They’re very fast
• They use speed and stealth to quickly kill monsters.
• Thieves can make a lot of money quickly.
• They can’t take much damage.
• They use daggers and artifical claws as weapons.
Becoming a Thief: Once you reach level 10, head to Kerning City. Once there, head to the jazz lounge basement and the Thieves’ Hideaway and speak with Dark Lord to begin your new life as a Thief. Dark Lord will give you a level one skill book called “Thief Introduction.” Once you use it, you’ll see a list of basic Thief skills you can learn. Select the one you want and assign Skill Points to acquire them.
Pirate: Pirates can become ranged attackers or up close melee fighters.
Things to know about being a Pirate:
• Pirates can become up close melee fighters like a Warrior.
• Pirates can also become a ranged fighter like a Bowman.
• Pirates are the only class that can use firearms.
• At the highest levels, Pirates can control a whole fleet or take on an awesome energy form.
Becoming a Pirate: At level 10, head for Lith Harbor, take a taxi to Nautilus Port and enter the submarine in the middle of town. On the highest floor on the bridge you’ll find Kairin who will kick off your new life as a Pirate. Kairin will give you a level one skill book called “Path of the Pirate.” Once you use it, you’ll see a list of basic Pirate skills you can learn. Select the one you want and assign Skill Points to acquire them.
Magician: The masters of arcane power can channel the elements to burn or freeze enemies or heal their companions.
Things to know about being a Magician:
• They can burn or freeze enemies or heal their companions.
• At the highest levels can destroy multiple foes at once.
• They’re extremely fragile and can’t take much damage
• Players can choose to become a Magician at level eight rather than 10
• Magicians use staves and wands as weapons, but prefer to rely on their spells.
Becoming a Magician: At level eight, head for Lith Harbor, talk to the man in the ticket booth near the ship and head for Ellinia. In Ellinia, go to the Magic Library at the top of the map and speak with Grendel to begin your new life as a Magician. Grendel will give you a level one skill book called “Introduction to Magic.” Once you use it, you’ll see a list of basic Magician skills you can learn. Select the one you want and assign Skill Points to acquire them.