Mechanic Job Skills and Equips

So, in kMS, they are getting the 3 new resistance jobs, Wild Hunter, Battle Mage, and Mechanic!

The Mechanic is a pirate who rides in his own “machine” which fights for him. Slightly like Evan. The machine can wear equips like the Onyx Dragon.

You can see the new equips released for mechanic here.

And the skills it will have here.

Credits to Fiel of SouthPerry.

This is the selection for resistabce jobs in kMS. As you can see, the middle character is a mechanic.

And here is what the machine equipment looks like. This is from a previous post of mine.

I will look for videos and more information later.

And..When will this come out in gMS?

No one knows, but I am guessing September or October. Please don’t keep asking. :(

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19 Responses to Mechanic Job Skills and Equips

  1. NubCaik says:

    Mechanic is out!

  2. taufiq says:

    why malaysia and singapore don’t have the resistance????

  3. PapiJimmi says:

    it past september and octobor D:
    WHEN IS IT GOING TO RELEASE

  4. Meto says:
    Just suggestions to add to this page: Korean to English translation Flame Launcher Description: flushed ahead of the flame at the same time a number of enemy attacks. Up to 8 seconds or more consecutive # c # can not use. N Required skill: # c # Gatling shot 10 or higher Animations: Keydown, Keydownend, Prepare, Hit0 Max Level: 20 1 MP 3 consumption per attack, 51% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 2 MP 3 consumed per attack, 52% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 3 MP 3 consumed per attack, 53% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 4 MP 3 consumed per attack, 54% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 5 MP 4 consumed per attack, 55% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 6 MP 4 consumed per attack, 56% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 7 MP 4 consumed per attack, 57% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 8 MP 4 consumed per attack, 58% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 9 MP 4 consumed per attack, 59% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 10 MP 5 consumed per attack, 60% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 11 MP 5 consumed per attack, 61% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 12 MP 5 consumed per attack, 62% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 13 MP 5 consumed per attack, 63% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 14 MP 5 consumed per attack, 64% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 15 MP 6 consumption per attack, 65% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 16, MP 6 consumption per attack, 66% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 17, MP 6 consumption per attack, 67% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 18, MP 6 consumption per attack, 68% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 19, MP 6 consumption per attack, 69% damage, hold the key to skill up to 6 enemies for 8 seconds Attack MP 7 20 — consumption per attack, 70% damage, hold the key to skill up to 6 enemies can be attacked — 8 seconds 21 MP 7 consumption per attack, 71% damage, hold the key to skill up to 6 enemies for 8 seconds Attack 22, MP 7 consumption per attack, 72% damage, hold the key to skill up to 6 enemies for 8 seconds Attack Metal Armor: Prototypes Description Metal Armor “prototype,> and the board is recalled. Max HP, Max MP, Attack, Defense, and significantly increased the permitted jump distance at the bottom increases. In addition, 100% chance to shot stance, the effect is issued. Animations: Special, Special0 Max Level: 10 1 MP 50 consumption, boarding up HP 50, Max MP 50, Attack 11, Defense 40 Increase 2 MP 50 consumption, and board up to HP 100, Max MP 100, Attack 12, Defense 80 Increase 3 MP 50 consumption, and board up to HP 150, Max MP 150, Attack 13, Defense 120 increase 4 MP 50 consumption, and board up to HP 200, Max MP 200, Attack 14, Defense 160 increase 5 MP 50 consumption, and board up to HP 250, Max MP 250, Attack 15, Defense 200 increase 6 MP 50 consumption, and board up to HP 300, Max MP 300, Attack 16, Defense 240 increase 7 MP 50 consumption, and board up to HP 350, Max MP 350, Attack 17, Defense 280 increase 8 MP 50 consumption, and board up to HP 400, Max MP 400, Attack 18, Defense 320 increase 9 MP 50 consumption, and board up to HP 450, Max MP 450, Attack 19, Defense 360 increase 10 — MP 50 consumption, and board up to HP 500, Max MP 500, Attack 20, Defense 400 — Increase 11 MP 50 consumption, and board up to HP 550, Max MP 550, Attack 21, Defense 440 increase 12 MP 50 consumption, and board up to HP 600, Max MP 600, Attack 22, Defense increased by 480 Drill Rush Description cancer ZPE drill ahead to attack the enemies. N Required skill: # c Metal Armor: prototype # 1 level or above Animations: Hit Max Level: 20 1 MP 27 spent, up to 6 enemies with 142% attack damage 2 MP 27 spent, up to 6 enemies with 144% attack damage 3 MP 27 spent, up to 6 enemies with 146% attack damage 4 MP 27 spent, up to 6 enemies with 148% attack damage 5 MP 29 spent, up to 7 150% damage to enemy attacks 6 MP 29 spent, up to 7 152% damage to enemy attacks 7 MP 29 spent, up to 7 154% damage to enemy attacks 8 MP 29 consumption, up to 7 attacks to damage enemies 156% 9 MP 31 spent, up to 7 158% damage to enemy attacks 10 MP 31 consumption, up to eight enemies with 160% attack damage 11 MP 31 spent, up to eight enemies with 162% attack damage 12 MP 31 spent, up to eight enemies with 164% attack damage 13 MP 33 spent, up to eight enemies with 166% attack damage 14 MP 33 spent, up to eight enemies with 168% attack damage 15 MP 33 consumption, up to nine people attacked the enemy with 170% damage 16 MP 33 spent, up to 9 172% damage to enemy attacks 17 MP 35 spent, up to 9 174% damage to enemy attacks 18 MP 35 spent, up to 9 176% damage to enemy attacks 19 MP 35 spent, up to 9 178% damage to enemy attacks 20 — MP 35 consumption, up to 10 enemy attacks with 180% damage — 21 MP 37 consumption, up to 10 enemy attacks, 182% Damage 22 MP 37 consumption, up to 10 enemy attacks, 184% Damage Gatling Shot Description Gatling ahead subject to a concentrated attack of the enemy. N Required skill: # c Metal Armor: prototype # 1 level or above Animations: Ball, Hit0 Max Level: 15 1 MP 8 consumption, 56% of attack damage 4 times 2 MP 8 consumption, 57% attack damage 4 times 3 MP 8 consumption, 58% attack damage 4 times 4 MP 8 consumption, 59% of attack damage 4 times 5 MP 10 consumption, 60% of attack damage 4 times 6 MP 10 consumption, 61% attack damage 4 times 7 MP 10 consumption, 62% of attack damage 4 times 8 MP 10 consumption, 63% attack damage 4 times 9 MP 10 consumption, 64% of attack damage 4 times 10 MP 12 consumption, 65% of attack damage 4 times 11 MP 12 consumption, 66% of attack damage 4 times 12 MP 12 consumption, 67% attack damage 4 times 13 MP 12 consumption, 68% attack damage 4 times 14 MP 12 consumption, 69% attack damage 4 times 15 — MP 14 consumption, 70% of attack damage 4 times — 16 MP 14 consumption, 71% attack damage 4 times 17 MP 14 consumption, 72% attack damage 4 times Mechanic (II) Mechanic Mastery Description physical damage, and weapons proficiency, accuracy increases permanently. Max Level: 20 A physical attack one, mastery 12%, accuracy 3 rise 2 2 physical damage, mastery 14%, accuracy 6 rise 3 physical damage 3, 16% skill, accuracy rises 9 4 4 physical damage, mastery 18%, accuracy 12 rise 5 5 Physical damage, mastery 20%, accuracy 15 rise 6 6 physical damage, mastery 22%, accuracy 18 rise 7 7 physical damage, mastery 24%, accuracy 21 rise 8 8 physical damage, mastery 26%, accuracy 24 rise 9 Physical damage 9, mastery 28%, accuracy 27 rise 10 Physical damage 10, mastery 30%, accuracy 30 rise 11 physical attack 11, mastery 32%, accuracy 33 rise 12 Physical damage 12, mastery 34%, accuracy 36 rise 13 physical attack 13, mastery 36%, accuracy 39 rise 14 physical attack 14, mastery 38%, accuracy 42 rise 15 Physical Attack 15, mastery 40%, accuracy 45 rise 16 Physical damage 16, mastery 42%, accuracy rises to 48 17 physical attack 17, mastery 44%, accuracy 51 rise 18 physical attack 18, mastery 46%, accuracy 54 rise 19 physical attack 19, mastery 48%, accuracy 57 rise 20 — 20 physical damage, mastery 50%, accuracy increased to 60 — 21 physical attack 21, mastery 52%, accuracy 63 rise 22 physical attack 22, mastery 54%, accuracy 66 rise Heavy Weapon Mastery Description Gatling flame shot launcher performance is greatly enhanced. Max Level: 20 1 Gatling Shot: MP 16 consumption, 46% damage attack 6 times, more critical chance increased by 1% n Flame Launcher: MP 9 consumption, 71% damage, 5 seconds of the dot damage per second, 52% additional damage, increased range of skills award 2 Gatling Shot: MP 16 consumption, 47% damage attack 6 times, more critical chance increased by 2% n Flame Launcher: MP 9 consumption, 72% damage, 5 seconds of the dot damage per second, 54% additional damage, increased range of skills award 3 Gatling Shot: MP 16 consumption, 48% damage to the 6 attacks, 3% increased critical chance add n Flame Launcher: MP 9 consumption, 73% damage, 5 seconds of the dot damage per second, 56% additional damage, increased range of skills award 4 Gatling Shot: MP 16 consumption, 49% damage attack 6 times, more critical chance increased 4% n Flame Launcher: MP 9 consumption, 74% damage, 5 seconds of the dot damage per second, 58% additional damage, increased range of skills award 5 Gatling Shot: MP 16 consumption, 50% damage to the 6 attack, critical chance increased by 5% Add n Flame Launcher: MP 11 consumption, 75% damage, 5 seconds of the dot damage per second, 60% additional damage, increased range of skills award 6 Gatling Shot: MP 18 consumption, 51% of attack damage to the six times, more critical chance increased by 6% n Flame Launcher: MP 11 consumption, 76% damage, 5 seconds of the dot damage per second, 62% additional damage, increased range of skills award 7 Gatling Shot: MP 18 consumption, 52% damage to the six times the attack, critical chance increased by 7% added n Flame Launcher: MP 11 consumption, 77% damage, 5 seconds of the dot damage per second, 64% additional damage, increased range of skills award 8 Gatling Shot: MP 18 consumption, 53% of attack damage to the six times, more critical chance increased by 8% n Flame Launcher: MP 11 consumption, 78% damage, 5 seconds of the dot damage per second, 66% additional damage, increased range of skills award 9 Gatling Shot: MP 18 consumption, 54% of attack damage to the six times, more critical chance increased by 9% n Flame Launcher: MP 13 consumption, 79% damage, 5 seconds of the dot damage per second, 68% additional damage, increased range of skills award 10 Gatling Shot: MP 18 consumption, 55% damage to the six times the attack, critical chance increased by 10% Add n Flame Launcher: MP 13 consumption, 80% damage, 5 seconds of the dot damage per second, 70% additional damage, increased range of skills award 11 Gatling Shot: MP 20 consumption, 56% of attack damage to the six times, more critical chance increased by 11% n Flame Launcher: MP 13 consumption, 81% damage, 5 seconds of the dot damage per second, 72% additional damage, increased range of skills award 12 Gatling Shot: MP 20 consumption, 57% damage to the 6 attacks, 12% critical chance add n Flame Launcher: MP 13 consumption, 82% damage, 5 seconds of the dot damage per second, 74% additional damage, increased range of skills award 13 Gatling Shot: MP 20 consumption, 58% damage to the 6 attack, critical chance increased by 13% Add n Flame Launcher: MP 15 consumption, 83% damage, 5 seconds of the dot damage per second, 76% additional damage, increased range of skills award 14 Gatling Shot: MP 20 consumption, 59% damage to the 6 attack, critical chance increased by 14% Add n Flame Launcher: MP 15 consumption, 84% damage, 5 seconds of the dot damage per second, 78% additional damage, increased range of skills award 15 Gatling Shot: MP 20 consumption, 60% of attack damage to the six times, more likely 15% increase in critical n Flame Launcher: MP 15 consumption, 85% damage, 5 seconds of the dot damage per second, 80% additional damage, increased range of skills award 16 Gatling Shot: MP 22 consumption, 61% damage attack 6 times, more critical chance increased by 16% n Flame Launcher: MP 15 consumption, 86% damage, 5 seconds of the dot damage per second, 82% additional damage, increased range of skills award 17 Gatling Shot: MP 22 consumption, 62% damage to the 6 attacks, 17% critical chance add n Flame Launcher: MP 17 consumption, 87% damage, 5 seconds of the dot damage per second, 84% additional damage, increased range of skills award 18 Gatling Shot: MP 22 consumption, 63% damage to the 6 attacks, 18% critical chance add n Flame Launcher: MP 17 consumption, 88% damage, 5 seconds of the dot damage per second, 86% additional damage, increased range of skills award 19 Gatling Shot: MP 22 consumption, 64% damage to the 6 attacks, 19% critical chance add n Flame Launcher: MP 17 consumption, 89% damage, 5 seconds of the dot damage per second, 88% additional damage, increased range of skills award 20 — Gatling Shot: MP 22 consumption, 65% damage to the 6 attack, critical chance increased by 20% Add n Flame Launcher: MP 17 consumption, 90% damage, 5 seconds to 90% damage per second victim of the dot-added, skill — determination growing range of 21 Gatling Shot: MP 24 consumption, 66% of attack damage to the six times, more critical chance increased by 21% n Flame Launcher: MP 19 consumption, 91% damage, 5 seconds of the dot damage per second, 92% additional damage, increased range of skills award 22 Gatling Shot: MP 24 consumption, 67% damage to the 6 attacks, 22% critical chance add n Flame Launcher: MP 19 consumption, 92% damage, 5 seconds of the dot damage per second, 94% additional damage, increased range of skills award Atomic Hammer Description Metal Armor Atomic Energy Agency with a fist and pull up to the maximum output will hit the ground. Ahead of the enemy great damage and can stun a period of time. Animations: Mob, Hit0 Max Level: 20 1 MP 25 consumption, 286% damage to the enemy up to 6 people, 22% chance to stun Effect 2 seconds, ignore the target’s armor by 11% 2 MP 25 consumption, 292% damage to the enemy up to 6 people, 24% chance to stun Effect 2 seconds, ignore the target’s armor by 12% 3 MP 25 consumption, 298% damage to the enemy up to 6 people, 26% chance to stun Effect 2 seconds, the target of 13% armor ignore 4 MP 25 consumption, 304% damage to the enemy up to 6 people, 28% chance to stun Effect 2 seconds, ignore the target’s armor by 14% 5 MP 30 consumption, 310% damage to the enemy up to 6 people, 30% chance to stun Effect 2 seconds, the target of 15% armor ignore 6 MP 30 consumption, 316% damage to the enemy up to 6 people, 32% chance to stun Effect 2 seconds, ignore the target’s armor by 16% 7 MP 30 consumption, 322% damage to the enemy up to 6 people, 34% chance to stun Effect 2 seconds, the target of 17% armor ignore Consumption 8 MP 30, Damage 328% up to six people attacked the enemy, 36% chance to stun Effect 2 seconds, the target of 18% armor ignore 9 MP 30 consumption, 334% damage to the enemy up to 6 people, 38% chance to stun Effect 2 seconds, the target of 19% armor ignore 10 MP 35 consumption, 340% damage to the enemy up to 6 people, 40% chance to stun Effect 2 seconds, ignore the target’s armor by 20% 11 MP 35 consumption, 346% damage to the enemy up to 6 people, 42% chance to stun Effect 3 seconds, ignore the target’s armor by 21% 12 MP 35 consumption, 352% damage to the enemy up to 6 people, 44% chance to stun Effect 3 seconds, ignore the target’s armor by 22% 13 MP 35 consumption, 358% damage to the enemy up to 6 people, 46% chance to stun Effect 3 seconds, ignore the target’s armor by 23% 14 MP 35 consumer and 364% damage to the enemy up to 6 people, 48% chance to stun Effect 3 seconds, the target of 24% armor ignore 15 MP 40 consumption, 370% damage to the enemy up to 6 people, 50% chance to stun Effect 3 seconds, ignore the target’s armor by 25% 16 MP 40 consumption, 376% damage to the enemy up to 6 people, 52% chance to stun Effect 3 seconds, the target of 26% armor ignore 17 MP 40 consumption, 382% damage to the enemy up to 6 people, 54% chance to stun Effect 3 seconds, ignore the target’s armor by 27% 18 MP 40 consumption, 388% damage to the enemy up to 6 people, 56% chance to stun Effect 3 seconds, the target of 28% armor ignore 19 MP 40 consumption, 394% damage to the enemy up to 6 people, 58% chance to stun Effect 3 seconds, the target of 29% armor ignore 20 — MP 45 consumption, 400% damage to the enemy up to 6 people, 60% chance to stun Effect 3 seconds, the target of 30% armor ignore — 21 MP 45 consumption, 406% damage to the enemy up to 6 people, 62% chance to stun Effect 4 seconds, the target of 31% armor ignore 22 MP 45 consumption, 412% damage to the enemy up to 6 people, 64% chance to stun Effect 4 seconds, ignore the target’s armor by 32% Rocket Booster Description of the rocket thrust using a high bound. During landing in a certain range of damage to the enemy can give a number. During take-off and landing will be consumed by each MP. Animations: Hit, Effect Max Level: 20 A take-off and landing at MP 77, respectively consumption, up to 6 enemies at the landing 246% Damage MP 74, respectively, two take-off and landing consumption, up to 6 enemies at the landing 252% Damage 3 take-off and landing Consumption MP 71, respectively, up to 6 enemies at the landing 258% Damage 4 Consumption MP 68, respectively, jumping and landing, landing on an enemy up to 6 264% Damage 5 MP 65, respectively, consumer take-off and landing, landing on an enemy up to 6 270% Damage 6 MP 62, respectively, consumer take-off and landing, landing on an enemy up to 6 276% Damage 7 MP 59, respectively, consumer take-off and landing, landing on an enemy up to 6 282% Damage Jumping and landing on 8 MP 56, respectively, consumption, up to 6 enemies at the landing 288% Damage 9 MP 53, respectively, jumping and landing on consumption, up to 6 enemies at the landing 294% Damage 10 Consumption MP 50, respectively, jumping and landing, landing on an enemy up to 6 300% Damage 11 Consumption MP 47, respectively, jumping and landing, landing on an enemy up to 6 306% Damage 12 Consumption MP 44, respectively, jumping and landing, landing on an enemy up to 6 312% Damage 13 Consumption MP 41, respectively, jumping and landing, landing on an enemy up to 6 318% Damage 14 Consumption MP 38, respectively, jumping and landing, landing on an enemy up to 6 324% Damage 15 Consumption MP 35, respectively, jumping and landing, landing on an enemy up to 6 330% Damage 16 Consumption MP 32, respectively, jumping and landing, landing on an enemy up to 6 336% Damage 17 Consumption MP 29, respectively, jumping and landing, landing on an enemy up to 6 342% Damage 18 Consumption MP 26, respectively, jumping and landing, landing on an enemy up to 6 348% Damage 19 Consumption MP 23, respectively, jumping and landing, landing on an enemy up to 6 354% Damage — Take-off and landing at 20 Consumption MP 20, respectively, up to 6 enemies at the landing — 360% Damage 21 Consumption MP 17, respectively, jumping and landing, landing on an enemy up to 6 366% Damage 22 take-off and landing MP 14, respectively, consumption, and landed 372% damage up to 6 enemies Open Gate: GX-9 Description Open the gate is installed. You can install up to two gates at the same time, and through the gate and the gate himself and party members can move freely. However, so far, if the distance between the gate does not work. Animations: Sdoor, Mdoor, Effect, Odoor, Edoor, Cdoor Max Level: 10 1 MP 113 consumption, lasting 30 seconds to summon an open gate 2 MP 106 consumption, lasting 60 seconds to summon an open gate 3 MP 99 consumption, lasting 90 seconds to summon an open gate 4 MP 92 consumption, open the gate to summon lasts 120 seconds 5 MP 85 consumption, open the gate to summon lasts 150 seconds 6 MP 78 consumption, open the gate to summon lasts 180 seconds 7 MP 71 consumption, open the gate to summon lasts 210 seconds 8 MP 64 consumption, open the gate to summon lasts 240 seconds 9 MP 57 consumption, open the gate to summon lasts 270 seconds 10 — MP 50 consumption, open the gate to summon lasts 300 seconds — 11 MP 43 consumption, open the gate to summon lasts 330 seconds 12 MP 36 consumption, open the gate to summon lasts 360 seconds Mechanic Booster Description MP consume a certain period of time makes the attack rate increased 2 steps. N Required skill: # c mechanic mastery level or above # 5 Animations: Effect Max Level: 20 1 MP 40 Consumption, 10 seconds attack speed 2 MP 39 Consumption, 20 seconds attack speed 3 MP 38 Consumption, 30 seconds faster attacks 4 MP 37 Consumption, 40 seconds attack speed 5 MP 36 Consumption, 50 seconds attack speed 6 MP 35 Consumption, 60 seconds attack speed 7 MP 34 Consumption, 70 seconds attack speed 8 MP 33 Consumption, 80 seconds attack speed 9 MP 32 Consumption, 90 seconds faster attacks 10 MP 31 consumption, and 100 seconds attack speed 11 MP 30 consumption, and 110 seconds attack speed 12 MP 29 consumption, and 120 seconds attack speed 13 MP 28 consumption, and 130 seconds attack speed 14 MP 27 consumption, and 140 seconds attack speed 15 MP 26 consumption, and 150 seconds attack speed 16 MP 25 consumption, and 160 seconds attack speed 17 MP 24 consumption, and 170 seconds attack speed 18 MP 23 consumption, and 180 seconds attack speed 19 MP 22 consumption, and 190 seconds attack speed 20 — MP 21 consumption, and 200 seconds attack speed — 21 MP 20 consumption, and 210 seconds attack speed 22 MP 19 Consumption, 220 seconds attack speed Perfect Armor Description Metal Armor adds two new capabilities. N skills that enable effective use and reuse of some of the # c and off when deactivated skill # n Required skill: # c Metal Armor: 10 Level # prototype Max Level: 20 A function 1: metal armor 11% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 120% of damage reflected (when enabled applying skills) Two functions: 1: metal armor 12% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 140% of damage reflected (when enabled applying skills) Three features: 1: metal armor 13% chance of boarding the enemy’s attack guards (permanent) n function 2: 160% of the damage were shot at the enemy return (activated when applied skills) 4 function 1: metal armor 14% chance of boarding the enemy’s attack guards (permanent) n function 2: 180% of the damage were shot at the enemy return (activated when applied skills) 5 function 1: metal armor onto a 15% chance the attack Guard (permanent) n Function 2: shot at the enemy, received 200% of damage reflected (when enabled applying skills) 6 function 1: metal armor attack aboard a 16% chance guards (permanent) n Function 2: City were assassinated by enemies of damage to 220% return (activated when applied skills) 7 function 1: metal armor 17% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 240% of damage reflected (when enabled applying skills) 8 Features 1: metal armor 18% chance of boarding the enemy’s attack guards (permanent) n Function 2: 260% of the damage were shot at the enemy return (activated when applied skills) 9 function 1: metal armor 19% chance of boarding the enemy’s attack guards (permanent) n function 2: 280% of the damage were shot at the enemy return (activated when applied skills) 10 function 1: metal armor 20% chance to ride the attack Guard (permanent) n Function 2: shot at the enemy, received 300% of damage reflected (when enabled applying skills) 11 function 1: metal armor 21% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 320% of damage reflected (when enabled applying skills) 12 function 1: metal armor 22% chance of boarding the enemy’s attack guards (permanent) n Function 2: 340% of the damage were shot at the enemy return (activated when applied skills) 13 function 1: metal armor 23% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 360% of damage reflected (when enabled applying skills) 14 function 1: metal armor 24% chance of boarding the enemy’s attack guards (permanent) n Function 2: 380% of the damage were shot at the enemy return (activated when applied skills) 15 function 1: metal armor 25% chance of boarding the enemy’s attack guards (permanent) n Function 2: shot at the enemy, received 400% of damage reflected (when enabled applying skills) 16 function 1: metal armor 26% chance of boarding the enemy’s attack guards (permanent) n Function 2: 420% of the damage were shot at the enemy return (activated when applied skills) 17 function 1: metal armor 27% chance of boarding the enemy’s attack guards (permanent) n Function 2: 440% of the damage were shot at the enemy return (activated when applied skills) 18 function 1: metal armor 28% chance of boarding the enemy’s attack guards (permanent) n Function 2: 460% of the damage were shot at the enemy return (activated when applied skills) 19 function 1: metal armor 29% chance of boarding the enemy’s attack guards (permanent) n Function 2: 480% of the damage were shot at the enemy return (activated when applied skills) 20 — Features 1: metal armor 30% chance to ride the attack Guard (permanent) n Function 2: shot at the enemy, received 500% of damage reflected (when enabled applying skills) — 21 function 1: metal armor 31% chance of boarding the enemy’s attack guards (permanent) n Function 2: 520% of the damage were shot at the enemy return (activated when applied skills) 22 function 1: metal armor 32% chance of boarding the enemy’s attack guards (permanent) n Function 2: 540% of the damage were shot at the enemy return (activated when applied skills) Mechanic (III) Metal Fist Mastery Description Drill Rush, Atomic Hammer damage is increased. Max Level: 20 Rush, a drill, hammer damage 12% increase in Atomic 2 Drill Rush, Atomic Hammer damage increased by 14% 3 Drill Rush, Atomic Hammer damage 16% increase in 4 Drill Rush, Atomic Hammer damage 18% 5 Drill Rush, Atomic Hammer damage increased by 20% 6 Drill Rush, Atomic Hammer damage 22% increase in 7 Drill Rush, Atomic Hammer damage 24% increase in 8 Drill Rush, Atomic Hammer damage 26% increase 9 Drill Rush, Atomic Hammer damage 28% increase in 10 Drill Rush, Atomic Hammer damage 30% increase 11 Drill Rush, Atomic Hammer damage 32% increase in 12 Drill Rush, Atomic Hammer damage 34% increase in 13 Drill Rush, Atomic Hammer damage 36% increase in 14 Drill Rush, Atomic Hammer damage 38% increase in 15 Drill Rush, Atomic Hammer Damage 40% increase in 16 Drill Rush, Atomic Hammer damage 42% increase in 17 Drill Rush, Atomic Hammer damage 44% increase in 18 Drill Rush, Atomic Hammer damage 46% increase in 19 Drill Rush, Atomic Hammer damage 48% increase in 20 — Drill Rush, Atomic Hammer — damage increased by 50% 21 Drill Rush, Atomic Hammer damage 52% increase in 22 Drill Rush, Atomic Hammer damage 54% increase in Satellite Description Tiny attack satellites “Satellite> to be recalled. Through satellite remote control system to automatically support the character to attack an enemy attack. Can summon up to three and re-use the skills you can turn off the subpoena. Animations: Summonattack1, Hit0, Summondie1, Summondie, Summonsummoned, Summonstand, Summonfly Max Level: 20 1 MP 97 consumption, 82% damage of a summon Satellite 2 MP 94 consumption, 84% damage of a summon Satellite 3 MP 91 consumption, 86% damage of a summon Satellite 4 MP 88 consumption, 88% damage of a summon Satellite 5 MP 85 consumption, 90% damage of a summon Satellite 6 MP 82 consumption, 92% damage of a summon Satellite 7 MP 79 consumption, 94% damage of a summon Satellite 8 MP 76 consumption, 96% damage to summon the two satellites 9 MP 73 consumption, 98% damage to summon the two satellites 10 MP 70 consumption, 100% Damage to summon the two satellites 11 MP 67 consumption, 102% Damage to summon the two satellites 12 MP 64 consumption, 104% Damage to summon the two satellites 13 MP 61 consumption, 106% Damage to summon the two satellite 14 MP 58 consumption, 108% Damage to summon the two satellites 15 MP 55 consumption, 110% Damage to summon the three satellites 16 MP 52 consumption, 112% Damage to summon the three satellites 17 MP 49 consumption, 114% Damage to summon the three satellites 18 MP 46 consumption, 116% Damage to summon the three satellites 19 MP 43 consumption, 118% Damage to summon the three satellites 20 — MP 40 consumption, 120% damage — summoned three of the satellites 21 MP 37 consumption, 122% Damage to summon the three satellites 22 MP 34 consumption, 124% Damage to summon the four satellites Magnetic field Description 3 by installing two magnetic coils continues to attack the enemy in “magnetic field> will generate. Magnetic coil is constant over time, the explosion itself. Animations: Summonattacktriangle, Ball0, Mob, Ball2, Hit0, Hit1, Summonstand, Summonprepare, Ball3, Summonsummoned, Ball4, Ball1, Effect, Summondie Max Level: 20 1 MP 70 Consumption, 30 seconds generates a magnetic field, 155% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 255% self-destruct n # c #, 49 seconds cooldown 2 MP 70 Consumption, 30 seconds generates a magnetic field, 160% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 260% self-destruct n # c #, 48 seconds cooldown 3 MP 70 Consumption, 30 seconds generates a magnetic field, 165% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 265% self-destruct n # c #, 47 seconds cooldown 4 MP 65 Consumption, 30 seconds generates a magnetic field, 170% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 270% self-destruct n # c #, 46 seconds cooldown 5 MP 65 Consumption, 30 seconds generates a magnetic field, 175% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 275% self-destruct n # c #, 45 seconds cooldown 6 MP 65 Consumption, 30 seconds generates a magnetic field, 180% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 280% self-destruct n # c #, 44 seconds cooldown 7 MP 65 Consumption, 30 seconds generates a magnetic field, 185% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 285% self-destruct n # c #, 43 seconds cooldown 8 MP 60 Consumption, 30 seconds generates a magnetic field, 190% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 290% self-destruct n # c #, 42 seconds cooldown 9 MP 60 Consumption, 30 seconds generates a magnetic field, 195% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 295% self-destruct n # c #, 41 seconds cooldown 10 MP 60 Consumption, 30 seconds generates a magnetic field, the range of 10 to 200% damage enemies with the stun effect is applied, the duration of reperfusion damage to the 300% self-destruct n # c #, 40 seconds cooldown 11 MP 60 Consumption, 30 seconds generates a magnetic field, 205% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 305% self-destruct n # c #, 39 seconds cooldown 12 MP 55 Consumption, 30 seconds generates a magnetic field, 210% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 310% self-destruct n # c #, 38 seconds cooldown 13 MP 55 Consumption, 30 seconds generates a magnetic field, 215% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 315% self-destruct n # c #, 37 seconds cooldown 14 MP 55 Consumption, 30 seconds generates a magnetic field, 220% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 320% self-destruct n # c #, 36 seconds cooldown 15 MP 55 Consumption, 30 seconds generates a magnetic field, 225% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 325% self-destruct n # c #, 35 seconds cooldown 16 MP 50 Consumption, 30 seconds generates a magnetic field, 230% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 330% self-destruct n # c #, 34 seconds cooldown 17 MP 50 Consumption, 30 seconds generates a magnetic field, 235% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 335% self-destruct n # c #, 33 seconds cooldown 18 MP 50 Consumption, 30 seconds generates a magnetic field, 240% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 340% self-destruct n # c #, 32 seconds cooldown 19 MP 50 Consumption, 30 seconds generates a magnetic field, 245% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 345% self-destruct n # c #, 31 seconds cooldown 20 — MP 45 Consumption, 30 seconds generates a magnetic field, 250% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 350% self-destruct n # c # a cooldown 30 seconds – – 21 MP 45 Consumption, 30 seconds generates a magnetic field, 255% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 355% self-destruct n # c # a cooldown 29 seconds 22 MP 45 Consumption, 30 seconds generates a magnetic field, 260% damage in the range of 10 enemies with the stun effect is applied, the duration of reperfusion damage to the 360% self-destruct n # c # a cooldown 28 seconds Metal Armor: Heavy machine gun Description metal armor, “heavy machine gun,> mode to maximize the instantaneous firepower. Heavy machine gun, the state can use the basic attacks and is applied to all critical attacks. N [heavy machine gun fire: # c attack key #] Animations: Effect, Hit0, Ball, Hit1, Ball0 Max Level: 20 1 MP 40 consumption, and 5 seconds transition, 81% Damage n # c #, 45 seconds cooldown 2 MP 40 consumption, and 5 seconds transition, 82% Damage n # c #, 42 seconds cooldown 3 MP 40 consumption, and 5 seconds transition, 83% Damage n # c #, 42 seconds cooldown 4 MP 40 consumption, and 5 seconds transition, 84% Damage n # c #, 39 seconds cooldown 5 MP 40 consumption, and 5 seconds transition, 85% Damage n # c #, 39 seconds cooldown 6 MP 40 consumption, and 5 seconds transition, 86% Damage n # c #, 36 seconds cooldown 7 MP 40 consumption, and 5 seconds transition, 87% Damage n # c #, 36 seconds cooldown 8 MP 40 consumption, and 5 seconds transition, 88% Damage n # c #, 33 seconds cooldown 9 MP 40 consumption, and 5 seconds transition, 89% Damage n # c #, 33 seconds cooldown 10 MP 40 consumption, and 5 seconds transition, 90% Damage n # c #, 30 seconds cooldown 11 MP 60 consumption, and 5 seconds transition, 91% Damage n # c #, 30 seconds cooldown 12 MP 60 consumption, and 5 seconds transition, 92% Damage n # c # a cooldown 27 seconds 13 MP 60 consumption, and 5 seconds transition, 93% Damage n # c # a cooldown 27 seconds 14 MP 60 consumption, and 5 seconds transition, 94% Damage n # c #, 24 seconds cooldown 15 MP 60 consumption, and 5 seconds transition, 95% Damage n # c #, 24 seconds cooldown 16 MP 60 consumption, and 5 seconds transition, 96% Damage n # c #, 21 seconds cooldown 17 MP 60 consumption, and 5 seconds transition, 97% Damage n # c #, 21 seconds cooldown 18 MP 60 consumption, and 5 seconds transition, 98% Damage n # c #, 18 seconds cooldown 19 MP 60 consumption, and 5 seconds transition, 99% Damage n # c #, 18 seconds cooldown 20 — MP 60 consumption, five seconds Switch, 100% Damage n # c # — 15 seconds cooldown 21 MP 80 consumption, five seconds Switch, 101% Damage n # c #, 15 seconds cooldown 22 MP 80 consumption, five seconds Switch, 102% Damage n # c #, 12 seconds cooldown Accelerator: EX-7 Description Fixed accelerator to summon the robot move the map, all the monster’s armor instead of reducing the rate increase. EX-7 over the duration of the self explodes. Animations: Summonsummoned, Hit1, Hit0, Summondie, Effect, Summonstand, Mob Max Level: 15 1 MP 100 Consumption, 24 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, -2% reduction in defense, sustainable over time as a self-destruct at 252% of the damage 2 MP 100 Consumption, 28 seconds accelerator installations, over a duration of 30 increased the speed of monsters, armor reduction -4%, 259% of the duration of reperfusion damage to the self-destruct 3 MP 90 Consumption, 32 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, -6% reduction in defense, sustainable over time as a self-destruct at 266% of the damage 4 MP 90 Consumption, 36 seconds accelerator installed, the speed of a monster 30 hours of continuous increase, 8% armor reduction, sustainable over time as a self-destruct at 273% of the damage 5 MP 90 Consumption, 40 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -10% reduction, 280% of the duration of reperfusion damage to the self-destruct 6 MP 80 Consumption, 44 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -12% reduction, 287% of the duration of reperfusion damage to the self-destruct 7 MP 80 Consumption, 48 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -14% reduction, 294% of the duration of reperfusion damage to the self-destruct 8 MP 80 Consumption, 52 seconds accelerator installed, the monster’s movement speed over a duration of 30 lifts, Defense -16% reduction, sustainable over time as a self-destruct at 301% of the damage 9 MP 70 Consumption, 56 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -18% reduction, 308% of the duration of reperfusion damage to the self-destruct 10 MP 70 Consumption, 60 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -20% reduction, 315% of the duration of reperfusion damage to the self-destruct 11 MP 70 Consumption, 64 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -22% reduction, 322% of the duration of reperfusion damage to the self-destruct 12 MP 60 Consumption, 68 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -24% reduction, 329% of the duration of reperfusion damage to the self-destruct 13 MP 60 Consumption, 72 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -26% reduction, 336% of the duration of reperfusion damage to the self-destruct 14 MP 60 Consumption, 76 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -28% reduction, 343% of the duration of reperfusion damage to the self-destruct 15 — MP 50 Consumption, 80 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -30% reduction, 350% of the duration of reperfusion damage to the self-destruct — 16 MP 50 Consumption, 84 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -32% reduction, 357% of the duration of reperfusion damage to the self-destruct 17 MP 50 Consumption, 88 seconds accelerator installed, the speed of a monster 30 hours of continuous rise, Defense -34% reduction, 364% of the duration of reperfusion damage to the self-destruct Satellite Description Tiny attack satellites “Satellite> to be recalled. Satellite remote-control system through the metal armor support to attack the enemy will attack automatically. Can summon up to three and re-use the skills you can turn off the subpoena. Animations: Summonfly, Hit0, Summondie, Summondie1, Summonsummoned, Summonstand, Summonattack1 Max Level: 20 1 MP 97 consumption, 82% damage of a summon Satellite 2 MP 94 consumption, 84% damage of a summon Satellite 3 MP 91 consumption, 86% damage of a summon Satellite 4 MP 88 consumption, 88% damage of a summon Satellite 5 MP 85 consumption, 90% damage of a summon Satellite 6 MP 82 consumption, 92% damage of a summon Satellite 7 MP 79 consumption, 94% damage of a summon Satellite 8 MP 76 consumption, 96% damage to summon the two satellites 9 MP 73 consumption, 98% damage to summon the two satellites 10 MP 70 consumption, 100% Damage to summon the two satellites 11 MP 67 consumption, 102% Damage to summon the two satellites 12 MP 64 consumption, 104% Damage to summon the two satellites 13 MP 61 consumption, 106% Damage to summon the two satellite 14 MP 58 consumption, 108% Damage to summon the two satellites 15 MP 55 consumption, 110% Damage to summon the three satellites 16 MP 52 consumption, 112% Damage to summon the three satellites 17 MP 49 consumption, 114% Damage to summon the three satellites 18 MP 46 consumption, 116% Damage to summon the three satellites 19 MP 43 consumption, 118% Damage to summon the three satellites 20 — MP 40 consumption, 120% damage — summoned three of the satellites 21 MP 37 consumption, 122% Damage to summon the three satellites 22 MP 34 consumption, 124% Damage to summon the four satellites Satellite Description Tiny attack satellites “Satellite> to be recalled. Satellite remote-control system through the metal armor support to attack the enemy will attack automatically. Can summon up to three and re-use the skills you can turn off the subpoena. Animations: Summondie, Summondie1, Summonattack1, Summonfly, Hit0, Summonsummoned, Summonstand Max Level: 20 1 MP 97 consumption, 82% damage of a summon Satellite 2 MP 94 consumption, 84% damage of a summon Satellite 3 MP 91 consumption, 86% damage of a summon Satellite 4 MP 88 consumption, 88% damage of a summon Satellite 5 MP 85 consumption, 90% damage of a summon Satellite 6 MP 82 consumption, 92% damage of a summon Satellite 7 MP 79 consumption, 94% damage of a summon Satellite 8 MP 76 consumption, 96% damage to summon the two satellites 9 MP 73 consumption, 98% damage to summon the two satellites 10 MP 70 consumption, 100% Damage to summon the two satellites 11 MP 67 consumption, 102% Damage to summon the two satellites 12 MP 64 consumption, 104% Damage to summon the two satellites 13 MP 61 consumption, 106% Damage to summon the two satellite 14 MP 58 consumption, 108% Damage to summon the two satellites 15 MP 55 consumption, 110% Damage to summon the three satellites 16 MP 52 consumption, 112% Damage to summon the three satellites 17 MP 49 consumption, 114% Damage to summon the three satellites 18 MP 46 consumption, 116% Damage to summon the three satellites 19 MP 43 consumption, 118% Damage to summon the three satellites 20 — MP 40 consumption, 120% damage — summoned three of the satellites 21 MP 37 consumption, 122% Damage to summon the three satellites 22 MP 34 consumption, 124% Damage to summon the four satellites Healing Robots: H-LX Description fixed to summon the healing robot. H-LX with a built-in sensor specially, in the vicinity of their eopdeurineun automatically restores party’s HP. However, once the target of physical fitness has been restored healing effect can not be two seconds. The H-LX over the duration of the self explodes. Animations: Hit0, Summonstand, Summonsummoned, Affected, Effect, Summondie Max Level: 20 1 MP 88 Consumption, 21 seconds to summon, H-LX is slim at around 5% of MAX HP recovery, 305% of the duration of reperfusion damage to the self-destruct n # c # 105 seconds cooldown 2 MP 86 Consumption, 22 seconds to summon, H-LX is slim at around 7% of MAX HP recovery, 310% of the duration of reperfusion damage to the self-destruct n # c #, 99 seconds cooldown 3 MP 84 Consumption, 23 seconds to summon, H-LX is slim at around 7% of MAX HP recovery, 315% of the duration of reperfusion damage to the self-destruct n # c #, 99 seconds cooldown 4 MP 82 Consumption, 24 seconds to summon, H-LX is slim at around 9% of MAX HP recovery, 320% of the duration of reperfusion damage to the self-destruct n # c #, 93 seconds cooldown 5 MP 80 Consumption, 25 seconds to summon, H-LX is slim at around 9% of MAX HP recovery, 325% of the duration of reperfusion damage to the self-destruct n # c #, 93 seconds cooldown 6 MP 78 Consumption, 26 seconds to summon, H-LX is slim at around 11% of MAX HP recovery, 330% of the duration of reperfusion damage to the self-destruct n # c #, 87 seconds cooldown 7 MP 76 Consumption, 27 seconds to summon, H-LX is slim at around 11% of MAX HP recovery, 335% of the duration of reperfusion damage to the self-destruct n # c #, 87 seconds cooldown 8 MP 74 Consumption, 28 seconds to summon, H-LX is slim at around 13% of MAX HP recovery, 340% of the duration of reperfusion damage to the self-destruct n # c #, 81 seconds cooldown 9 MP 72 Consumption, 29 seconds to summon, H-LX is slim at around 13% of MAX HP recovery, 345% of the duration of reperfusion damage to the self-destruct n # c #, 81 seconds cooldown 10 MP 70 Consumption, 30 seconds to summon, H-LX is slim at around 15% of MAX HP recovery, 350% of the duration of reperfusion damage to the self-destruct n # c #, 75 seconds cooldown 11 MP 68 Consumption, 31 seconds to summon, H-LX is slim at around 15% of MAX HP recovery, 355% of the duration of reperfusion damage to the self-destruct n # c #, 75 seconds cooldown 12 MP 66 Consumption, 32 seconds to summon, H-LX is slim at around 17% of MAX HP recovery, 360% of the duration of reperfusion damage to the self-destruct n # c #, 69 seconds cooldown 13 MP 64 Consumption, 33 seconds to summon, H-LX is slim at around 17% of MAX HP recovery, 365% of the duration of reperfusion damage to the self-destruct n # c #, 69 seconds cooldown 14 MP 62 Consumption, 34 seconds to summon, H-LX is slim at around 19% of MAX HP recovery, 370% of the duration of reperfusion damage to the self-destruct n # c #, 63 seconds cooldown 15 MP 60 Consumption, 35 seconds to summon, H-LX is slim at around 19% of MAX HP recovery, 375% of the duration of reperfusion damage to the self-destruct n # c #, 63 seconds cooldown 16 MP 58 Consumption, 36 seconds to summon, H-LX is slim at around 21% of MAX HP recovery, 380% of the duration of reperfusion damage to the self-destruct n # c #, 57 seconds cooldown 17 MP 56 Consumption, 37 seconds to summon, H-LX is slim at around 21% of MAX HP recovery, 385% of the duration of reperfusion damage to the self-destruct n # c #, 57 seconds cooldown 18 MP 54 Consumption, 38 seconds to summon, H-LX is slim at around 23% of MAX HP recovery, 390% of the duration of reperfusion damage to the self-destruct n # c #, 51 seconds cooldown 19 MP 52 Consumption, 39 seconds to summon, H-LX is slim at around 23% of MAX HP recovery, 395% of the duration of reperfusion damage to the self-destruct n # c #, 51 seconds cooldown 20 — MP 50 Consumption, 40 seconds to summon, H-LX is slim at around 25% of MAX HP recovery, 400% of the duration of reperfusion damage to the self-destruct n # c #, 45 seconds cooldown — 21 MP 48 Consumption, 41 seconds to summon, H-LX is slim at around 25% of MAX HP recovery, 405% of the duration of reperfusion damage to the self-destruct n # c #, 45 seconds cooldown 22 MP 46 Consumption, 42 seconds to summon, H-LX is slim at around 27% of MAX HP recovery, 410% of the duration of reperfusion damage to the self-destruct n # c #, 39 seconds cooldown Lucky Dice Description Throw the dice to test their luck. Depending on the results of the dice for some time to obtain a random buff, but one that does not come out if nothing happens. Animations: Affected2, Affected3, Affected1, Affected6, Affected4, Affected5 Max Level: 20 1 MP 40 consumption, die buff duration 66 seconds n # c # 500 seconds cooldown 2 MP 40 consumption, die buff duration 72 seconds n # c # 470 seconds cooldown 3 MP 40 consumption, die buff duration 78 seconds n # c # 470 seconds cooldown 4 MP 40 consumption, die buff duration 84 seconds n # c # 440 seconds cooldown 5 MP 45 consumption, die buff duration 90 seconds n # c # 440 seconds cooldown 6 MP 45 consumption, die buff duration 96 seconds n # c # 410 seconds cooldown 7 MP 45 consumption, the dice 102 seconds buff duration n # c # 410 seconds cooldown 8 MP 45 consumption, the dice 108 seconds buff duration n # c # 380 seconds cooldown 9 MP 45 consumption, the dice 114 seconds buff duration n # c # 380 seconds cooldown 10 MP 50 consumption, the dice 120 seconds buff duration n # c # 350 seconds cooldown 11 MP 50 consumption, the dice 126 seconds buff duration n # c # 350 seconds cooldown 12 MP 50 consumption, the dice 132 seconds buff duration n # c # 320 seconds cooldown 13 MP 50 consumption, the dice 138 seconds buff duration n # c # 320 seconds cooldown 14 MP 50 consumption, the dice 144 seconds buff duration n # c # 290 seconds cooldown 15 MP 55 consumption, the dice 150 seconds buff duration n # c # 290 seconds cooldown 16 MP 55 consumption, the dice 156 seconds buff duration n # c # 260 seconds cooldown 17 MP 55 consumption, the dice 162 seconds buff duration n # c # 260 seconds cooldown 18 MP 55 consumption, the dice 168 seconds buff duration n # c # 230 seconds cooldown 19 MP 55 consumption, the dice 174 seconds buff duration n # c # 230 seconds cooldown 20 — MP 60 consumption, the dice 180 seconds buff duration n # c # — 200 seconds cooldown 21 MP 60 consumption, the dice 186 seconds buff duration n # c # 200 seconds cooldown 22 MP 60 consumption, the dice 192 seconds buff duration n # c # 170 seconds cooldown Rocket Punch Description of a number of fire ahead of the fist to attack the enemy. Period of time can stun the target. Animations: Ball, Mob, Hit0 Max Level: 20 Consume 1 MP 30 4 426% damage to enemies through, stunning the target for 2 seconds Effect 2 MP 30 consumption, and 4 through enemies with 432% damage, 2 seconds stun effect is applied to the target 3 MP 30 consumption, and 4 through enemies with 438% damage, 2 seconds stun effect is applied to the target 4 MP 33 consumption, and 4 through enemies with 444% damage, 2 seconds stun effect is applied to the target 5 MP 33 consumption, and 4 through enemies with 450% of the damage, stun the target for 2 seconds Effect 6 MP 33 consumption, and 4 through enemies with 456% damage, 2 seconds stun effect is applied to the target 7 MP 33 consumption, and 4 through enemies with 462% damage, 2 seconds stun effect is applied to the target Consumption 8 MP 36, 4 enemies with 468% penetration of the damage, the target for 2 seconds stun Effect 9 MP 36 consumption, and 4 through enemies with 474% damage, 2 seconds stun effect is applied to the target 10 MP 36 consumption, 5 enemies with 480% penetration of the damage, the target for 2 seconds stun Effect 11 MP 36 consumption, 5 enemies with 486% penetration of the damage, the target for 3 seconds stun Effect Consumption 12 MP 39, 5 enemies with 492% penetration of the damage, 3 seconds to stun the target Effect 13 MP 39 consumption, 5 enemies with 498% penetration of the damage, the target for 3 seconds stun Effect 14 MP 39 consumption, 5 enemies with 504% penetration of the damage, the target for 3 seconds stun Effect 15 MP 39 consumption, 5 enemies with 510% penetration of the damage, the target for 3 seconds stun Effect 16 MP 42 consumption, 5 enemies with 516% penetration of the damage, the target for 3 seconds stun Effect 17 MP 42 consumption, 5 enemies with 522% penetration of the damage, the target for 3 seconds stun Effect 18 MP 42 consumption, 5 enemies with 528% penetration of the damage, the target for 3 seconds stun Effect 19 MP 42 consumption, 5 enemies with 534% penetration of the damage, the target for 3 seconds stun Effect 20 — MP 45 consumption, and 6 through enemies with 540% damage, 3 seconds to stun the target — Effect 21 MP 45 consumption, and 6 through enemies with 546% damage, 4 seconds to stun the target Effect 22 MP 45 consumption, and 6 through enemies with 552% damage, 4 seconds to stun the target Effect Mechanic (IV) Extreme Metal Armor Description of metal armor, damage, defense, max HP, max MP, Weapon skill will rise even more. N Required skill: # c Metal Armor: 10 Level # prototype Max Level: 30 1 Attack 21, Defense 420, max HP 620, Max MP 620, a weapon skill increase 56 2 Attack 22, Defense 440, Max HP 640, Max MP 640, a weapon skill increase 56 3 Attack 23, Defense 460, Max HP 660, Max MP 660, a weapon skill increase 57 4 Attack 24, Defense 480, Max HP 680, Max MP 680, a weapon skill increase 57 5 Attack 25, Defense 500, Max HP 700, Max MP 700, a weapon skill increase 58 6 Attack 26, Defense 520, Max HP 720, Max MP 720, a weapon skill increase 58 7 Attack 27, Defense 540, Max HP 740, Max MP 740, a weapon skill increase 59 8 Attack 28, Defense 560, Max HP 760, Max MP 760, a weapon skill increase 59 9 Attack 29, Defense 580, Max HP 780, Max MP 780, a weapon skill increase 60 10 Attack 30, Defense 600, max HP 800, Max MP 800, a weapon skill increase 60 11 Attack 31, Defense 620, Max HP 820, Max MP 820, a weapon skill increase 61 12 Attack 32, Defense 640, Max HP 840, Max MP 840, a weapon skill increase 61 13 Attack 33, Defense 660, Max HP 860, Max MP 860, a weapon skill increase 62 14 Attack 34, Defense 680, Max HP 880, Max MP 880, a weapon skill increase 62 15 Attack 35, Defense 700, max HP 900, Max MP 900, a weapon skill increase 63 16 Attack 36, Defense 720, Max HP 920, Max MP 920, a weapon skill increase 63 17 Attack 37, Defense 740, Max HP 940, Max MP 940, a weapon skill increase 64 18 Attack 38, Defense 760, Max HP 960, Max MP 960, a weapon skill increase 64 19 Attack 39, Defense 780, Max HP 980, Max MP 980, a weapon skill increase 65 20 Attack 40, Defense 800, the maximum HP 1000, Max MP 1000, a weapon skill increase 65 21 Attack 41, Defense 820, the maximum HP 1020, Max MP 1020, a weapon skill increase 66 22 Attack 42, Defense 840, the maximum HP 1040, Max MP 1040, a weapon skill increase 66 23 Attack 43, Defense 860, the maximum HP 1060, Max MP 1060, a weapon skill increase 67 24 Attack 44, Defense 880, the maximum HP 1080, Max MP 1080, a weapon skill increase 67 25 Attack 45, Defense 900, the maximum HP 1100, Max MP 1100, a weapon skill increase 68 26 Attack 46, Defense 920, the maximum HP 1120, Max MP 1120, a weapon skill increase 68 27 Attack 47, Defense 940, the maximum HP 1140, Max MP 1140, a weapon skill increase 69 28 Attack 48, Defense 960, the maximum HP 1160, Max MP 1160, a weapon skill increase 69 29 Attack 49, Defense 980, the maximum HP 1180, Max MP 1180, rising to 70 weapon skill 30 — Attack 50, Defense 1000, the maximum HP 1200, Max MP 1200, rising to 70 weapon skill — 31 Attack 51, Defense 1020, the maximum HP 1220, Max MP 1220, a weapon skill increase 71 32 Attack 52, Defense 1040, the maximum HP 1240, Max MP 1240, a weapon skill increase 71 Robot Mastery Description of any subpoena power and blew himself up a robot damage, summoned to rise duration. Max Level: 15 A robot’s power and self-destruct damage increased by 8%, 8% increase in recall duration Two robots rose by 11% of the damage and self-destruct damage, summon duration increased by 11% 3 of the robot and the suicide attack damage increased by 14%, recall 14% increase in the duration 4 suicide attack and damage of the robot increased 17%, 17% recall the last time Damage and damage self-destruct in five robots rose 20%, 20% recall the last time 6 robots rose by 23% of the damage and self-destruct damage, summon duration increased by 23% 7 suicide attack and damage 26% of the robot increases, 26% recalled a duration 8 of the robot and the suicide attack damage increased 29%, 29% increase in recall duration 9 suicide attack and damage of the robot increased by 32%, 32% increase in recall duration 10 suicide attack and damage of the robot increased 35%, 35% recall the last time 11 suicide attack and damage of the robot increased 38%, 38% increase in recall duration 12 suicide attack and damage of the robot increased 41%, 41% increase in recall duration 13 suicide attack and damage of the robot increased by 44%, 44% increase in recall duration 14 suicide attack and damage of the robot increased 47%, 47% recall the last time 15 — 50% of the robot’s attack damage increased, and blew himself up, summon duration increased by 50% — 16 suicide attack and damage of the robot increased by 53%, 53% increase in recall duration 17 suicide attack and damage of the robot increased 56%, 56% increase in recall duration Womeosin: Titanic Description Giant Robot “Titanic> to summon the same time and all the enemies and attack them. Period of time enable you to summon Titan appears gauge, general attacks on a key gauge of the charging roll up to 2x the damage can be amplified. Animations: Hit0, Hit1, Hit2, Summonattack1infoeffect, Summondie, Summonstand, Summonsummoned, Summonattack1 Max Level: 30 1 MP 400 spent, up to 815% damage 15 enemy n # c #, 60 seconds cooldown 2 MP 400 spent, up to 830% damage 15 enemy n # c #, 58 seconds cooldown 3 MP 400 spent, up to 845% damage 15 enemy n # c #, 58 seconds cooldown 4 MP 400 spent, up to 860% damage 15 enemy n # c #, 56 seconds cooldown 5 MP 400 spent, up to 875% damage 15 enemy n # c #, 56 seconds cooldown 6 MP 400 spent, up to 890% damage 15 enemy n # c #, 54 seconds cooldown 7 MP 400 spent, up to 905% damage 15 enemy n # c #, 54 seconds cooldown 8 MP 400 spent, up to 920% damage 15 enemy n # c #, 52 seconds cooldown 9 MP 400 spent, up to 935% damage 15 enemy n # c #, 52 seconds cooldown 10 MP 400 spent, up to 950% damage 15 enemy n # c #, 50 seconds cooldown 11 MP 400 spent, up to 965% damage 15 enemy n # c #, 50 seconds cooldown 12 MP 400 spent, up to 980% damage 15 enemy n # c #, 48 seconds cooldown 13 MP 400 spent, up to 995% damage 15 enemy n # c #, 48 seconds cooldown 14 MP 400 spent, up to 15 enemy 1010% Damage n # c #, 46 seconds cooldown 15 MP 400 spent, up to 15 enemy 1025% Damage n # c #, 46 seconds cooldown 16 MP 400 spent, up to 15 enemy 1040% Damage n # c #, 44 seconds cooldown 17 MP 400 spent, up to 15 enemy 1055% Damage n # c #, 44 seconds cooldown 18 MP 400 spent, up to 15 enemy 1070% Damage n # c #, 42 seconds cooldown 19 MP 400 spent, up to 15 enemy 1085% Damage n # c #, 42 seconds cooldown 20 MP 400 spent, up to 15 enemy 1100% Damage n # c #, 40 seconds cooldown 21 MP 400 spent, up to 15 enemy 1115% Damage n # c #, 40 seconds cooldown 22 MP 400 spent, up to 15 enemy 1130% Damage n # c #, 38 seconds cooldown 23 MP 400 spent, up to 15 enemy 1145% Damage n # c #, 38 seconds cooldown 24 MP 400 spent, up to 15 enemy 1160% Damage n # c #, 36 seconds cooldown 25 MP 400 spent, up to 15 enemy 1175% Damage n # c #, 36 seconds cooldown 26 MP 400 spent, up to 15 enemy 1190% Damage n # c #, 34 seconds cooldown 27 MP 400 spent, up to 15 enemy 1205% Damage n # c #, 34 seconds cooldown 28 MP 400 spent, up to 15 enemy 1220% Damage n # c #, 32 seconds cooldown 29 MP 400 spent, up to 15 enemy 1235% Damage n # c #, 32 seconds cooldown 30 — MP 400 spent, up to 15 enemy 1250% Damage n # c # — 30 seconds cooldown 31 MP 400 spent, up to 15 enemy 1265% Damage n # c #, 30 seconds cooldown 32 MP 400 spent, up to 15 enemy 1280% Damage n # c # a cooldown 28 seconds Metal Armor: missiles, tanks, Description metal armor “tank missiles> mode switch. In missiles, tanks, state continuously consumes MP and is subject to additional critical chance. Tank missiles, heavy machine gun from the use of additional damage is increased. N [missile launches: # c attack key #] n [available skills: # c Laser Blast, a heavy machine gun, #] n skills needed : # c Metal Armor: Heavy Machine Gun # 10 or higher Animations: Ball, Effect, Ball0, Hit0, Hit1 Max Level: 30 1 MP 118 and the tank mode consumes 1 MP per second, 30 add-consuming, 81% damage 2 times the attack n 1% critical chance add common attacks, using heavy machine gun damage increased by 20% 2 MP 116 by spending the tank mode, 1 second per additional consumption of 30 MP, 82% damage 2 times the attack n general attack of 2% extra critical chance, using heavy machine gun damage increased by 20% 3 MP 114 and the tank mode consumes 1 MP additional consumption of 29 per second, with 83% damage attack 2 n 3% critical chance add common attacks, using heavy machine gun damage increased by 20% 4 MP 112 and the tank mode consumes 1 MP additional consumption of 29 per second, with 84% damage 2 times the attack n 4% critical chance add common attacks, using heavy machine gun damage increased by 20% 5 MP 110 to spend the tank mode, 1 second per additional consumption of 29 MP, 85% damage 2 times the attack n General attacks further 5% critical chance, using heavy machine gun damage increased by 20% 6 MP 108 and the tank mode consumes 1 MP additional consumption of 28 per second, with 86% damage 2 times the attack n 6% critical chance add common attacks, using heavy machine gun damage increased by 20% 7 MP 106 and the tank mode consumes 1 MP additional consumption of 28 per second, with 87% damage 2 times the attack n 7% critical chance add common attacks, using heavy machine gun damage increased by 20% 8 MP 104 and the tank mode consumes 1 MP additional consumption of 28 per second, with 88% damage 2 times the attack n 8% critical chance add common attacks, using heavy machine gun damage increased by 20% 9 MP 102 and the tank mode consumes 1 MP additional consumption of 27 per second, with 89% damage 2 times the attack n 9% critical chance add common attacks, using heavy machine gun damage increased by 20% 10 MP 100 to spend the tank mode, 1 second per additional consumption of 27 MP, 90% damage 2 times the attack n 10% critical chance add regular attacks, using heavy machine gun damage increased by 20% 11 MP 98 consumption mode, the tank, add one second per 27 MP consumption, 91% damage 2 times the attack n 11% critical chance add regular attacks, using heavy machine gun damage increased by 20% 12 MP 96 consumption mode, the tank, add one second per 26 MP consumption, 92% damage 2 times the attack n 12% critical chance add regular attacks, using heavy machine gun damage increased by 20% 13 MP 94 consumption mode, the tank, add one second per 26 MP consumption, 93% damage 2 times the attack n General attacks further critical probability of 13%, Damage increased by 20% when using heavy machine gun 14 MP 92 consumption mode, the tank, add one second per 26 MP consumption, 94% damage 2 times the attack n regular attacks by 14% extra critical chance, using heavy machine gun damage increased by 20% 15 MP 90 consumption mode, the tank, add one second per 25 MP consumption by 95% damage 2 times the attack n General attacks further critical probability of 15%, Damage increased by 20% when using heavy machine gun 16 MP 88 consumption mode, the tank, add one second per 25 MP consumption, 96% damage 2 times the attack n regular attacks by 16% extra critical chance, using heavy machine gun damage increased by 20% 17 MP 86 consumption mode, the tank, add one second per 25 MP consumption, 97% damage 2 times the attack n regular attacks, 17% extra critical chance, using heavy machine gun damage increased by 20% 18 MP 84 consumption mode, the tank, add one second per 24 MP consumption, 98% damage 2 times the attack n General attacks further critical probability of 18%, Damage increased by 20% when using heavy machine gun 19 MP 82 consumption mode, the tank, add one second per 24 MP consumption, 99% damage 2 times the attack n General attacks further critical probability of 19%, Damage increased by 20% when using heavy machine gun 20 MP 80 consumption mode, the tank, add one second per 24 MP consumption, 100% damage 2 times to the attack n 20% to critical chance add common attacks, using heavy machine gun damage increased by 20% 21 MP 78 consumption mode, the tank, add one sec
  5. Meto says:

    This is pretty awesome. Too bad I can’t play maybe except Fridays and breaks and stuff. I’m REALLY looking forward to the winter break.

  6. NiggastolemahYoshi says:

    I saved a spot for Mechanic DX While I wait for Mechanic, I will be using battle mage =\

  7. puzzledooe says:

    GMS big bang is now comfirmed to come out by november their asking for people to sent in a name for them

  8. Hi says:

    Will Big Bang effect this class to?

  9. yeeahshet says:

    on many videos on machanic it says “if” gms is lucky well get it on early 2011

  10. notorious says:

    nice

  11. Yoshiyahu says:

    I’m really looking forward to this!
    GMS is in serious need of the Big Bang too…

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